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BottomLine

Senior Game Capstone

BottomLine is a combat racer where players win by getting the highest Hype score. My role on the team is Design Lead. My main responsibility is to ensure that the entire team's vision was properly translated into designs that resulted in a fun game.


I've worked on all aspects of the game, but focused on systems, level, and player (car) ability design and development. I also collaborated with the Art Lead and artists to ensure that everyone's visual idea of the game was supported by the designs. 

BottomLine: Video
Borissov_Volt_Version 2 (1)-1.png
Borissov_Volt_Version 2 (1)-2.png
Borissov_Volt_Version 2 (1)-3.png
BottomLine: Video

Below is an example of one of the roughly seven or so vehicle design documents that I made while working with the team. The goal of these documents was to generate vehicle concepts and to have them be reviewed by the rest of the team. Once the team felt strongly about a vehicle's mechanical design, identity, and feasibility, we would proceed forward with the idea and begin prototyping it. Sadly, the gifs from the page did not transfer over.

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