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Deep Space Escape

Junior Year Fuse Project

Deep Space Escape is a linear VR escape experience, in which players have a set time to fix their broken ship. My roles on the team were Lead Developer and Designer. I was responsible for designing the three puzzles players have to solve, implementing most of the game's code.


My biggest challenge of this project was converting our designs and code over to a VR environment, after AR was found to be a poor fit for the project.


The best part of the project was showing it to over a thousand people at Fuse and watching them have fun with the game.

Deep Space Escape: Video
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